Development of Hero FOF mod
 
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jrdnxxhero
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jrdnxxhero

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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSat Jul 19, 2008 6:23 pm

I'm on the irc channel
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jrdnxxhero
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSat Jul 19, 2008 8:52 pm

Okay, This what Tier One Song 1 song.ini looks like

Code:
[song]
artist = Mountain
count = 6
delay = 0
frets =
name = Mississippi Queen
scores = 63657265616c310a340a646963740a6c6973740a7475706c650a340a693130303836330a69360a7331300a6a72646e78786865726f7334300a316364353030633363326332386433333933666337326431346332333835323666383636383939657475706c650a340a6938383534350a69350a7331300a6a72646e78786865726f7334300a32343631326337656337623435636635386237656330623166643863613665626138633565616162310a72310a69300a320a72320a72330a72300a
scores_ext = 63657265616c310a340a646963740a6c6973740a7475706c650a380a7334300a3163643530306333633263323864333339336663373264313463323338353236663836363839396569360a693332310a693332310a693332310a7331310a52462d6d6f642d342e313573390a30303031323030303073300a7475706c650a380a7334300a3234363132633765633762343563663538623765633062316664386361366562613863356561616269350a693331390a693332310a693230390a7331310a52462d6d6f642d342e313573390a30303031323030303073300a310a72310a69300a320a72320a72330a72300a
unlock_id = test_t1

Here is Tier 1 Song 2 song.ini

Code:
[song]
artist = Nirvana
count = 6
delay = 0
frets =
name = In Bloom
scores = 63657265616c310a330a646963740a6c6973740a7475706c650a340a693239373438390a69350a7331300a6a72646e78786865726f7334300a34356331613738313366303233616234386639343762386537366438313039356566376236616461310a72310a69300a310a72320a72300a
scores_ext = 63657265616c310a330a646963740a6c6973740a7475706c650a380a7334300a3435633161373831336630323361623438663934376238653736643831303935656637623661646169350a693835380a693836330a693237310a7331310a52462d6d6f642d342e313573390a30303031323030303073300a310a72310a69300a310a72320a72300a
unlock_completed = 57
unlock_id = test_t1



For Some Rason, It Changed. It Said Like Unlock_Completed The Other Times.
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 8:43 am

Oh, you replaced it with your own songs?

Well, it's strange, because In Bloom set itself to completed properly, but MQ didn't. Complete MQ again in career mode, and if it doesn't work, go to your fretsonfire.log (in %appdata%) and search for "Song completed". If it isn't there, tell me. Otherwise, tell me if there are any errors shortly after it.
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jrdnxxhero
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 12:30 pm

Okay.
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 12:51 pm

Done it yet?
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jrdnxxhero
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 1:05 pm

coolguy5678 wrote:
Done it yet?

Not yet, I'm on my other computer. The weird thing is, if my scores are there, shouldn't it br unlocked?
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jrdnxxhero
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 1:24 pm

Ok it worked.
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 1:33 pm

So, did you accidentally play In Bloom twice?

Quote :
Not yet, I'm on my other computer. The weird thing is, if my scores are there, shouldn't it br unlocked?
No, because I've changed the way the system works. It no longer works on highscores, because highscores can be set in Quick Play mode and I don't want QP to interfere with career. It's based on the "unlock_completed" song.ini setting, now.
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jrdnxxhero
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 1:35 pm

Okay, and in Quick Play, should we really give them all the songs. Or could we put it saying. Play Career To Unlock More Songs.
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blackfriday

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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 1:39 pm

Coolguy, could you post your new library.zip that took multiplayer out? Also are there any new graphics that are included? If so, please post those with the new (not all) graphics for all themes.
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 1:58 pm

The main menu text is the only graphic that's changed. Razlo7 did one for Aerosmith theme (and plans on doing the rest), but that's all so far - check the graphics forum.

Yes, in QP, we must give them all the songs. That's the whole point in QP - it's for the people who can't be bothered with unlocking songs, and just want to play all the songs in tier packs in any order. Otherwise these people won't want to use Hero FoF, and they will just stick to earlier releases. = bad

Here's my library.zip. I uploaded to sendspace because some people are having problems with MediaFire.

http://www.sendspace.com/file/1e4t1p

BTW, is anyone else having problems with their rock meters? Mine is completely non-functioning, even with failing on.
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jrdnxxhero
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 2:00 pm

coolguy5678 wrote:
The main menu text is the only graphic that's changed. Razlo7 did one for Aerosmith theme (and plans on doing the rest), but that's all so far - check the graphics forum.

Yes, in QP, we must give them all the songs. That's the whole point in QP - it's for the people who can't be bothered with unlocking songs, and just want to play all the songs in tier packs in any order. Otherwise these people won't want to use Hero FoF, and they will just stick to earlier releases. = bad

Here's my library.zip. I uploaded to sendspace because some people are having problems with MediaFire.

http://www.sendspace.com/file/1e4t1p

BTW, is anyone else having problems with their rock meters? Mine is completely non-functioning, even with failing on.

Mine rock meter stick moves, but the rock meter itself stays at red.
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 2:02 pm

If you overstrum lots, can you still fail?

Do you know when this started? It's got nothing to do with my career mode, but your practice on main menu might have something to do with it.
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 2:03 pm

coolguy5678 wrote:
If you overstrum lots, can you still fail?

Do you know when this started? It's got nothing to do with my career mode, but your practice on main menu might have something to do with it.

I don't think it was my practice. I think it was when we put blazingamers fix into Hero. He tried to make the rock meter disapear in pracice mode. But it didn't seem to work.
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 2:08 pm

Ah.

If it didn't work, we should probably revert it.

When I have it on practice mode, the rock meter (this is on a RB theme) is just a grey bar, and the score/note streak meter is gone. Annoyingly, the same thing happens in QP or Career with failing turned on.
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jrdnxxhero
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 2:12 pm

hmm I don't know
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 2:14 pm

I think we should continue this in the IRC.
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jrdnxxhero
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 2:16 pm

ok
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 2:53 pm

Here is the correct Dialogs.py (I hope): http://www.mediafire.com/?jzx2yc4ju2b
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razlo7



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 3:27 pm

coolguy5678 wrote:
The main menu text is the only graphic that's changed. Razlo7 did one for Aerosmith theme (and plans on doing the rest), but that's all so far - check the graphics forum.
i know its not much sorry about that... Cool but since im the only and first graphic editor so far can i have a title?? Very Happy
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeSun Jul 20, 2008 7:46 pm

razlo7 wrote:
coolguy5678 wrote:
The main menu text is the only graphic that's changed. Razlo7 did one for Aerosmith theme (and plans on doing the rest), but that's all so far - check the graphics forum.
i know its not much sorry about that... Cool but since im the only and first graphic editor so far can i have a title?? Very Happy


Like what?
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ADH
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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeMon Jul 21, 2008 12:01 am

razlo7 wrote:
coolguy5678 wrote:
The main menu text is the only graphic that's changed. Razlo7 did one for Aerosmith theme (and plans on doing the rest), but that's all so far - check the graphics forum.
i know its not much sorry about that... Cool but since im the only and first graphic editor so far can i have a title?? Very Happy
you might have been first but you are not the only one. i am editing graphics also.
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razlo7



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeMon Jul 21, 2008 1:47 am

ADH wrote:
razlo7 wrote:
coolguy5678 wrote:
The main menu text is the only graphic that's changed. Razlo7 did one for Aerosmith theme (and plans on doing the rest), but that's all so far - check the graphics forum.
i know its not much sorry about that... Cool but since im the only and first graphic editor so far can i have a title?? Very Happy
you might have been first but you are not the only one. i am editing graphics also.
i know it would be for all graphics people even just something like (graphical editor)
just so everyone knows who is specialized with what like coders would be given a title like (coder) Very Happy
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coolguy5678



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PostSubject: Re: To be Coded   To be Coded - Page 3 I_icon_minitimeMon Jul 21, 2008 4:18 am

Well I don't own this forum so I can't.
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PostSubject: HELP   To be Coded - Page 3 I_icon_minitimeMon Jul 21, 2008 9:44 am

Guys...I need help, I just compiled Hero FoF for Mac. I tried adding the unlock id's to my Christian Hero songs. i was trying last night for the longest time. Here is an example of one of my song.ini's
Code:
[song]

artist = Kutless

name = 4. We Fall Down
unlock_id = CH_1

Am I doing this right? Because the folder "Christian Hero" doesn't even show up in Quickplay, Career, Practice, or Multiplayer. Does this have to do with my unlock_id's for being screwed up?
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